

It had higher XP per level than the wizard and there was little they could do without their lab. This is also the only alchemist I have played and playing the class though was hard. Armstrong gives us not only an alchemist class but also a primer on Alchemy and how it could work in the game. " Better Living Through Alchemy" from Tom Armstrong in Dragon #130 has become in my mind the defacto article on alchemy in D&D. There is a bit of a stretch before we get to another one, but it is worth the wait.
#CLASS OF HEROES 2 ALCHEMY GUIDE PC#
While the class is very complete it is a bit prohibitive as a PC class. There are XP per levels given, but they add up to be a little bit more than the magic-user if you consider the first couple levels are "apprentice" levels with little more than pottery making and glass blowing skills. Two useful skills for an alchemist to be sure. In addition to the powers of detecting and making potions and poisons there are skills on glass blowing and pottery making. Like many of his classes, this one is an NPC only and should be considered something of a more useful henchman. In " Recipe For the Alchemist" (Dragon Mag Issue #49), Len Lakofka presents, in very typical Len fashion, a very complete alchemist class. Together though they combine rather nicely into a complete whole for me. Separate, these classes feel a bit lacking by my standards but are likely fine by others. Pickens' class for adventuring years and the Moores' for after that. Fo me I can see both versions working at the same time in the same class. The assumption here must be that these are all older professionals likely past their adventuring years. There is a bit on hiring an alchemist as well. This is a pure NPC no class levels or XP, no hp, just what they do and how they do it. While the Astrologer looks like a lot fun, I want to focus on the alchemist now.

The Prime Requisite is Wisdom, though I think Intelligence is a better choice.Ī few more years in and we get a combo of classes for Roger and Georgia Moore in Dragon #45, " NPCs For Hire: One who predicts.And One Who Seeks the Perfect Mix." This gives us two NPC classes, the Astrologer and the Alchemist.

The class is playable, but feels limited to a support role in some cases. It can identify potions and can prepare various poisons. It can detect and then later neutralize poisons and paralysis. This alchemist though has some special powers to go with it. It can create potions up to 6th level, like spells. Here we get 20 levels of the alchemist class which functions as a slightly weaker version of the magic-user. The first alchemist we see, and one that predates AD&D, is the " New D&D Character Class: The Alchemist" by Jon Pickens in Issue #2, page 28. While a claim can be made for the Dragon Mag witch class, the alchemist has seen less cohesion. To claim there is one alchemist from Dragon Magazine is a bit of a stretch. The ones that even predate the information in the DMG. I want to start here since these are the first alchemists. So let's have a look at how the Alchemist has presented to us over the years and what the class has become today. The alchemist was one that I mentioned in conjunction with all these other classes, but never had much more than an outline of it. There was the witch (obviously), followed by the necromancer, the "sun priest" and finally the healer. My history with the alchemist goes back to when I was creating a bunch of new classes. I have been thinking a lot about the Alchemist lately and thinking that of all the potential classes, this the one Old-School AD&D/D&D talks around the most, but never actually executes. Thought a Class Struggles might in order today.
