

- #TALES FROM THE BORDERLANDS EPISODE 3 INTRO FULL#
- #TALES FROM THE BORDERLANDS EPISODE 3 INTRO SERIES#
The journey moves swiftly through thick snow drifts and ice plains to take players into another Atlas facility, which presents the series’ most intriguing visuals so far.Įntering a dome full of glistening, frozen trees and dense plant life, the bursts of colour are a welcome change to the typical style. This isn’t a bad thing, of course, and it actually speaks volumes of a more realistic and fluid approach to character relationships.Īs players find their way across Pandora’s surface, things start to get more exciting and varied than the monotonous browns of the planet’s desserts.
#TALES FROM THE BORDERLANDS EPISODE 3 INTRO SERIES#
That being said, it certainly feels like this is Telltale’s most forgiving game in that regard, as a few of the decisions and dialogue choices that I regretted earlier in the series were undone by the opportunity to redeem myself with another option later on. And, as with Telltale’s other episodic titles, the interactions between players and their group continue to form the largest part of the the game’s activities and it remains vitally important that decisions are taken carefully and with a measured eye on just who an action could impact. Once the early danger has passed and players have become fully acquainted with the simply adorable Gortys, the direction becomes clear for Rhys, Fiona and their growing group of fledgling Vault Hunters. The threats are closing in thick and fast, and protecting the mysterious Gortys becomes a tough ask. The tense showdown that brought the curtain down on Atlas Mugged continues immediately, with escape the only objective for the ragtag group. Now that there is a clear goal in place, players will instantly find a welcome sense of direction once the action restarts inside Atlas’ hidden base. That trend continues with aplomb in Episode 3, and Catch A Ride delivers some of the series’ most tense moments to date.

In the first two outings, this action was well spaced and evenly divided between the two, meaning that the most intriguing details of the story and its host of characters could always be fully realized.

While folks’ varying accounts of certain tales can become biased or subjective, our narrator calmly tells us that the beauty of a good story is that it will “remember both sides of the tale.” Now, as we cross the halfway point of Telltale’s latest interactive storyteller, it’s both refreshing and welcome to realize that the developers have kept this thought in their minds as the adventure has progressed.įrom early in Zer0 Sum, players have been experiencing wacky adventures through the eyes of two protagonists, Rhys and Fiona. At the very beginning of Tales From The Borderlands‘ first episode, the game’s omniscient narrator explains a little bit about narrative.
